Isis Orb by Piers Anthony, 289 pages
“In Xanth, everyone has a talent. But that doesn't mean
everyone loves his talent, and no one understands that better than Hapless.
Endowed with the ability to conjure any instrument he wants, Hapless could be
an extraordinary musician if only he could play a tune that didn't fall
ear-piercingly flat. His one desire is to find an instrument he can play--and
maybe a girlfriend or three. But like music, women have never been his forte.
When the Good Magician hears about Hapless's desperate desire, he sends the
young man on a quest to find the elusive Isis Orb, a magical talisman that
could fulfill his wish. But the mysterious Egyptian goddess for whom the orb is
named guards the enchanted object and won't let anyone see it--let alone use
it. Setting out to achieve the impossible, Hapless meets an eclectic mix of
creatures that join him on his journey. Like the musically challenged Hapless,
they all have wishes they hope the Isis Orb will grant. But the only way they
can control the orb is to capture the five totems from the regions of Xanth:
Fire, Earth, Air, Water, and the Void. Together, this motley crew will
heroically fight dragons, a six-headed griffin, and even a beautiful, seductive
water gorgon who tries to rain on Hapless's parade.” Xanth is still fun.
It’s very silly, but the stories are still good and don’t necessarily
have to be read in any order. I enjoyed
this story and would recommend it to anyone who enjoys fantasy.
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