Monday, March 31, 2014

The Walking Dead Compendium One


Cover image for The walking dead compendium one / Robert Kirkman, creator, writer, letterer (chapters 1-3) ; Tony Moore, penciler, inker, gray tones (chapter 1) ; Charlie Adlard, penciler, inker (chapters 2-8) ; Cliff Rathburn, gray tones (chapters 2-8) ; Rus Wooten, letterer (chapter 4-8).
The Walking Dead Compendium One, by Robert Kirkman and others, 1088 pages
Before Tiger did his blog post on this book I was unaware of this series. But after reading his post and listening to him talk about it, I knew I had to read it eventually.
If you enjoy zombie movies or zombie fiction this compendium is a must read for you. The zombies follow the classic slow moving, attracted to noise and smell genre. They have none of the Hollywood tricks that to make them scarier like the ability to climb or run. But they don’t need them. Despite being a comic the imagery as style allow for the classic jump scare type moments you would expect.
The turnover on characters is rather fast though and just when you are starting to like a person or cheer for them to make it to the end they go and die, much like the Song of Ice and Fire series. I still enjoyed the compendium and must mirror what Tiger said “It was hard to put down”.  

I look forward to reading the second compendium to see how this all might end.

2 comments:

  1. Hmm... I actually only got about 1/2 way through this compilation before I gave up. It seemed like the same story arc repeated over and over. While it's been too long since I read it to recount the arc's blueprint exactly, it was something like:

    1. find new safe-seeming location
    2. settle in
    3. start fighting with each other over something probably not as important as zombies
    4. someone dies, usually due to far-fetched negligence (eg. a random zombie despite thoroughly clearing the area) or due to group in-fighting
    5. flee no-longer-safe location
    6. reconcile due to mutual need for survival
    7. repeat

    After it followed that format like 4 times in a row, I got kind of bored. Maybe the next story arc would've broken the trend and gotten better, but I just wasn't excited enough to check anymore.

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  2. that is basically how it goes for the first several encounters, though when they make it to the last location its not the zombies or negligence that makes them leave, its an entirely new kind of threat!

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